Project Theme Scene Based Modeling Bedroom
Final Version
Process
After setting up my isometric camera view in Blender, I can start building the elements of the bedroom. Using a combination of cube and plane meshes, I create the room's structure, including the floor, walls, and ceiling.
Now, let's focus on the bed. Using the appropriate mesh primitives, I shape the bed frame, mattress, pillows, and blanket. With Eevee rendering, I can apply materials and textures to these objects and achieve realistic shading and lighting effects.
Moving on to the wall, I add three picture frames using plane meshes. I assign textures to these frames. Next, I create a shelf on the wall, adjusting its position and dimensions. Using the appropriate mesh primitives, I add a vase and two book models to the shelf.
For the bedside drawer, I use cube and cylinder meshes to shape the drawer and handle. Applying appropriate materials to these objects helps them blend seamlessly with the overall scene. On top of the drawer, I place a lamp model.
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